Select the Object tab(F7) and press the Particle button. Make large number of objects in a bulk (particle/scatter) Select Ray Mirror, and from the last combo choos Fade to Material.įeel free to play with Frensnel and it's blending factor.Ī more detailed tutorial can be found here. Make some reflecting surface (material editor/raytrace map) Follow this blender wiki entry for details. Is to select two meshes(your sphere and cube) then press W and select Split viewport to the Perspective/Top/Left/Front onesįollow the Blender Noob To Pro wikibook instructions to splitting windows.ĭraw sphere, cube and "subtract" cube from sphere (boolean).īlender has a Boolean Modifier. You can resize the panel to covert most of the viewport, and it can be minimised when not needed. If you want a render preview, not the viewport look, use Preview(Shift+P). Render the same picture as in shown viewport.įor the OpenGL preview(same thing displayed in the viewport press the last button(picture icon) present in the each viewport's toolbar. Good question though, am intersted in teh responses as well.
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